Open the chest will be a puzzle game in where the players goal is to solve locks on a chest in order to open it. The lock will be a grid of buttons that are either set to a state of on or off. Clicking one button reverses the state of all buttons surrounding it on the cardinal directions.
Puzzle
Should be able to work on all platforms that allow either a mouse or touch screen in concept
Mostly abstarct. Not to much plot besides open the chesst
Machinery, Gears, Industrial
Trial and error of clicking on the right buttons to open the lock. Considering it might be the only thing one could press on the screen. How to play should come naturally, and if not might have directions on bottom of the screen. One all the buttons are turned 'on' the lock opens.
My name is Thomas Siwanowicz and I major in Game Design. I play a lot of puzzle games so I am going to try to make one on my own. 2020
Open the Keypad is a game that is loosely based on the mechanics from the previous exercise Pixel Art.
While it does use PIxel art as a starting point, I feel that the concepts are different enough for this
to be considered my own separate project/work. I found this assignment to be surprisingly easy in terms
of coding the game itself. While I might not be the best at making things look pretty or fully optimizing
my CSS, I did enjoy creating and coding the game itself. While looking at the rubric I feel like I have
completed at least 90% if not everything asked of me.
I got my lock png for the background
here.
And I got the sound effect used when completign a level
here.
W3 schools also helped me with certain coding lines and some button CSS
https://www.w3schools.com/